AI Insights · Timothy · April 2022
Top 5 3D Anime Games on iOS in Central America Q1 2022
In Q1 2022, the top 5 3D anime games on iOS in Central America showed varied performance in downloads, revenue, and active users. Notable trends include fluctuations in weekly revenue and active user engagement.
The first quarter of 2022 showcased the performance of the top 5 3D anime games on the iOS platform in Central America. The data, sourced from Sensor Tower, highlights weekly trends in downloads, revenue, and active users.
Genshin Impact: Natlan Launch experienced significant fluctuations in both revenue and downloads. Weekly revenue peaked at approximately $74K in the week of January 24, 2022, while the lowest was around $32K in late February. Weekly downloads saw a high of 12.1K in early January but gradually declined to around 5K by the end of March. Active users initially increased to 53.9K in late January but saw a decrease to approximately 42K towards the end of the quarter.
DRAGON BALL LEGENDS showed a varied performance in revenue and downloads. Weekly revenue started at $6.2K in late December 2021 but dropped to less than $1K in early February, then saw another peak at $4.6K in mid-March. Downloads followed a similar trend, starting strong at 6.3K in early January and fluctuating throughout the quarter, ending with 2.7K in late March. Active users remained relatively stable, peaking at 27.8K in late February.
Yu-Gi-Oh! Master Duel, which launched in late January 2022, showed promising initial performance. Weekly revenue peaked at $3.2K in early February but declined to around $700 by mid-March. Downloads followed a similar trend, starting at 4.5K and declining to about 1.4K by early March. Active users peaked at 5.8K in early February and remained steady around 4.9K towards the end of March.
High School Simulator 2018 maintained consistent performance in downloads and active users but did not generate any revenue in Q1 2022. Weekly downloads ranged from 979 to 1.5K, with a slight decline observed in March. Active users showed a steady range from 3.2K to 4.1K throughout the quarter.
The King of Fighters ALLSTAR saw varied weekly revenue, peaking at $1.8K in late March. Downloads fluctuated, with a high of 1.6K in late March, and active users peaked at 2.1K around the same time.
For more detailed insights and comprehensive data, visit Sensor Tower.